Parts List Panel¶
In Dust3D, model consists of parts, part consists of nodes. User manipulates nodes’s position and radius, toggle part’s settings, then the mesh autogenerated by Dust3D.
Top Mini Buttons¶
(From left to right)
Toggle the part’s visibility on canvas, the mesh generation would not be affected. You can use it to hide some parts, then make edit other parts not been covered.
- (J)oin/Not Join(to Final Mesh)
Toggle the part’s enablility, affects the final mesh generation. Unjoined parts would not appear in the result.
Toggle the part’s edit lock. Locked part would still be visible on canvas, but can not been checked or edited.
- Color Picker
Choose the part’s color. If there isn’t color choosen, the Rendered Model will be show as the default color. The color choosen here will exported as a material color in the result output.
Rendered Part Preview¶
Shows the rendered image of the whole part’s generated mesh.
Right click on Parts List Panel to trigger Context Menu.
- Hide Part / Show Part / Hide Other Parts / Show All Parts / Hide All Parts
Check mini button Visible/(H)idden.
- Lock All Parts / Unlock All Parts
Check mini button _(L)ock/Unlock.
- Invert Part / Cancel Inverse
Inverting a part means subtract this part from other parts which sit before this part.
- Move Up / Move Down / Move To Top / Move To Bottom
The process of mesh generation is mainly combining all the parts in listed order, so move up and down may affect the generated result. The order is especially important for inverse part been placed, if the inverse part sit in the first place of the list, the inverse operation would never happen, because nothing to invert before it.